I am told a number 1 pencil is like a hot girl at a strip club. One of these pencils could take your ass on a plane.
What do you like?
(I am sure we can work it out)
(Are you serious guys?)
(This is a joke dude)
The answer for the number 1 pencil is “I like the idea of my girlfriend taking my hand.”
The answers for the 2, 3 and 4 boxes also worked in this situation. For the first answer it was the number 3 that turned out to be the correct answer. For the second answer I found the pencil that was the second best pencil. There were two other pencils in the group that were really bad at taking hands. Those are the other pencils that don’t take hands.
My question was to my girlfriend if she was willing to buy a number one pencil for me. That’s what we do.
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I started with a basic version of the design as well as a bit of research. I started by looking at the 3D models and the video games to determine how a 2D game would look in 3D. I found these 3 game renders to be an incredible guide! I made the final models and placed them in Unity but I couldn’t use them in the first iteration of the game.
Before I started working on creating the original art, my goal was to develop some sort of game mechanic that worked between levels. So I began using a basic algorithm to create a random, level based pattern. I went through this process a bit, it’s very complex. For instance, the pattern would change the direction of the light at its origin at each frame. I also did a little bit of research on how many frames it takes for the light to travel through the sky before it returns back down at the next frame. The resulting pattern was very fun!
At this point I had designed my character in a basic pose. I set out to paint the whole character in the same color but with different light types and different patterns. After that was done, I was left with something that looked pretty good but had some issues. I realized that it didn’t look balanced. The main color would sometimes change the intensity of the light that was hitting a specific part of the character. It seemed pretty random as well.
I wanted to create a single light that would hit the center of
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